我们学习java,可以利用Java做很多东西,比如用java做网页,做小程序等,那java如何制作小游戏?下面我们就用实例给大家分享一些java制作小游戏代码,给大家增长一些知识!
游戏思路:设置人物移动,游戏规则,积分系统,随机移动的怪物,游戏胜负判定,定时器。
游戏内容部分:
package 代码部分;
import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Random; public class TestGamePanel extends JPanel implements KeyListener, ActionListener { //初始化人物坐标 int p1X; int p1Y; int p2X; int p2Y; boolean isStart = false; //游戏是否开始 boolean p1isFail = false; //游戏是否失败 boolean p2isFail = false; String fx1; //左:L, 右:R, 上:U, 下:D String fx2; Timer timer = new Timer(50, this); //定时器 //积分 int p1score = 0; int p2score = 0; //苹果 int AppleX; int AppleY; //怪物 int monster1X; int monster1Y; int monster2X; int monster2Y; int monster3X; int monster3Y; int monster4X; int monster4Y; int monster5X; int monster5Y; //随机积分 Random random = new Random(); public TestGamePanel() { init(); this.setFocusable(true); this.addKeyListener(this); timer.start(); } //初始化 public void init() { p1X = 25; p1Y = 150; p2X = 700; p2Y = 550; fx1 = "L"; fx2 = "R"; monster1X = 25 * random.nextInt(28); monster1Y = 100 + 25 * random.nextInt(18); monster2X = 25 * random.nextInt(28); monster2Y = 100 + 25 * random.nextInt(18); monster3X = 25 * random.nextInt(28); monster3Y = 100 + 25 * random.nextInt(18); monster4X = 25 * random.nextInt(28); monster4Y = 100 + 25 * random.nextInt(18); monster5X = 25 * random.nextInt(28); monster5Y = 100 + 25 * random.nextInt(18); AppleX = 25 * random.nextInt(28); AppleY = 100 + 25 * random.nextInt(18); add(kaishi); add(chongkai); guize.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { new TestGameRule(); } }); } //游戏功能按钮 JButton kaishi = new JButton("开始"); JButton chongkai = new JButton("重新开始"); JButton guize = new JButton("游戏规则"); //画板 @Override protected void paintComponent(Graphics g) { super.paintComponent(g); TestGameData.header.paintIcon(this, g, 0, 0); g.setColor(Color.CYAN); g.fillRect(0, 100, 780, 520); //画人物 TestGameData.p1player1.paintIcon(this, g, p1X, p1Y); TestGameData.p2player1.paintIcon(this, g, p2X, p2Y); //画得分 g.setFont(new Font("华文彩云", Font.BOLD, 18)); //设置字体 g.setColor(Color.RED); g.drawString("玩家1:" + p1score, 20, 20); g.drawString("玩家2:" + p2score, 680, 20); //画苹果 TestGameData.apple.paintIcon(this, g, AppleX, AppleY); //画静态怪物 TestGameData.monster.paintIcon(this, g, monster1X, monster1Y); TestGameData.monster.paintIcon(this, g, monster2X, monster2Y); TestGameData.monster.paintIcon(this, g, monster3X, monster3Y); TestGameData.monster.paintIcon(this, g, monster4X, monster4Y); TestGameData.monster.paintIcon(this, g, monster5X, monster5Y); //游戏提示,是否开始 if (!isStart) { g.setColor(Color.BLACK); g.setFont(new Font("华文彩云", Font.BOLD, 30)); g.drawString("请点击开始游戏", 300, 300); } //游戏结束提示,是否重新开始 if (p2isFail || p1score == 15) { g.setColor(Color.RED); g.setFont(new Font("华文彩云", Font.BOLD, 30)); g.drawString("玩家一获胜,请点击重新开始游戏", 200, 300); } if (p1isFail || p2score == 15) { g.setColor(Color.RED); g.setFont(new Font("华文彩云", Font.BOLD, 30)); g.drawString("玩家二获胜,请点击重新开始游戏", 200, 300); } } //键盘监听事件 @Override public void keyPressed(KeyEvent e) { //控制人物走动 //玩家1 if (isStart == true && (p1isFail == false && p2isFail == false)) { if (e.getKeyCode() == KeyEvent.VK_D) { fx1 = "R"; p1X += 25; if (p1X >= 750) { p1X = 750; } } else if (e.getKeyCode() == KeyEvent.VK_A) { fx1 = "L"; p1X -= 25; if (p1X <= 0) { p1X = 0; } } else if (e.getKeyCode() == KeyEvent.VK_W) { fx1 = "U"; p1Y -= 25; if (p1Y <= 100) { p1Y = 100; } } else if (e.getKeyCode() == KeyEvent.VK_S) { fx1 = "D"; p1Y += 25; if (p1Y >= 600) { p1Y = 600; } } //玩家2 if (e.getKeyCode() == KeyEvent.VK_RIGHT) { fx2 = "R"; p2X += 25; if (p2X >= 750) { p2X = 750; } } else if (e.getKeyCode() == KeyEvent.VK_LEFT) { fx2 = "L"; p2X -= 25; if (p2X <= 0) { p2X = 0; } } else if (e.getKeyCode() == KeyEvent.VK_UP) { fx2 = "U"; p2Y -= 25; if (p2Y <= 100) { p2Y = 100; } } else if (e.getKeyCode() == KeyEvent.VK_DOWN) { fx2 = "D"; p2Y += 25; if (p2Y >= 600) { p2Y = 600; } } } repaint(); } @Override public void actionPerformed(ActionEvent e) { kaishi.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { isStart = true; } }); chongkai.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { if (p1isFail) { p1isFail = !p1isFail; init(); } if (p2isFail) { p2isFail = !p2isFail; init(); } } }); add(kaishi); add(chongkai); add(guize); if (isStart == true && (p1isFail == false && p2isFail == false)) { //让人动起来 if (fx1.equals("R")) { p1X += 25; if (p1X >= 750) { p1X = 750; } } if (fx1.equals("L")) { p1X -= 25; if (p1X <= 0) { p1X = 0; } } if (fx1.equals("U")) { p1Y -= 25; if (p1Y <= 100) { p1Y = 100; } } if (fx1.equals("D")) { p1Y += 25; if (p1Y >= 600) { p1Y = 600; } } if (fx2.equals("R")) { p2X += 25; if (p2X >= 750) { p2X = 750; } } if (fx2.equals("L")) { p2X -= 25; if (p2X <= 0) { p2X = 0; } } if (fx2.equals("U")) { p2Y -= 25; if (p2Y <= 100) { p2Y = 100; } } if (fx2.equals("D")) { p2Y += 25; if (p2Y >= 600) { p2Y = 600; } } //让怪物动起来 //怪物1 int i = random.nextInt(4) + 1; if (i == 1) { monster1X += 5; if (monster1X >= 750) { monster1X = 750; } } if (i == 2) { monster1X -= 5; if (monster1X <= 0) { monster1X = 0; } } if (i == 3) { monster1Y += 5; if (monster1Y >= 600) { monster1Y = 600; } } if (i == 4) { monster1Y -= 5; if (monster1Y <= 100) { monster1Y = 100; } } //怪物2 int j = random.nextInt(4) + 1; if (j == 1) { monster2X += 5; if (monster2X >= 750) { monster2X = 750; } } if (j == 2) { monster2X -= 5; if (monster2X <= 0) { monster2X = 0; } } if (j == 3) { monster2Y += 5; if (monster2Y >= 600) { monster2Y = 600; } } if (j == 4) { monster2Y -= 5; if (monster2Y <= 100) { monster2Y = 100; } } //怪物3 int k = random.nextInt(4) + 1; if (k == 1) { monster3X += 5; if (monster3X >= 750) { monster3X = 750; } } if (k == 2) { monster3X -= 5; if (monster3X <= 0) { monster3X = 0; } } if (k == 3) { monster3Y += 5; if (monster3Y >= 600) { monster3Y = 600; } } if (k == 4) { monster3Y -= 5; if (monster3Y <= 100) { monster3Y = 100; } } //怪物4 int n = random.nextInt(4) + 1; if (n == 1) { monster4X += 5; if (monster4X >= 750) { monster4X = 750; } } if (n == 2) { monster4X -= 5; if (monster4X <= 0) { monster4X = 0; } } if (n == 3) { monster4Y += 5; if (monster4Y >= 600) { monster4Y = 600; } } if (n == 4) { monster4Y -= 5; if (monster4Y <= 100) { monster4Y = 100; } } //怪物5 int m = random.nextInt(4) + 1; if (m == 1) { monster5X += 5; if (monster5X >= 750) { monster5X = 750; } } if (m == 2) { monster5X -= 5; if (monster5X <= 0) { monster5X = 0; } } if (m == 3) { monster5Y += 5; if (monster5Y >= 600) { monster5Y = 600; } } if (m == 4) { monster5Y -= 5; if (monster5Y <= 100) { monster5Y = 100; } } //如果有玩家吃到食物 if (p1X == AppleX && p1Y == AppleY) { p1score++; AppleX = 25 * random.nextInt(28); AppleY = 100 + 25 * random.nextInt(18); } else if (p2X == AppleX && p2Y == AppleY) { p2score++; AppleX = 25 * random.nextInt(28); AppleY = 100 + 25 * random.nextInt(18); } //如果有玩家碰到怪物,判定死亡,游戏结束 后续有修改,暂用 //怪物1死亡 if (p1X >= monster1X - 25 && p1X <= monster1X + 25) { if (p1Y == monster1Y) { p1isFail = !p1isFail; p1score = p2score = 0; } } if (p1Y >= monster1Y - 25 && p1Y <= monster1Y + 25) { if (p1X == monster1X) { p1isFail = !p1isFail; p1score = p2score = 0; } } if (p2X >= monster1X - 25 && p2X <= monster1X + 25) { if (p2Y == monster1Y) { p2isFail = !p2isFail; p1score = p2score = 0; } } if (p2Y >= monster1Y - 25 && p2Y <= monster1Y + 25) { if (p2X == monster1X) { p2isFail = !p2isFail; p1score = p2score = 0; } } //怪物2死亡 if (p1X >= monster2X - 25 && p1X <= monster2X + 25) { if (p1Y == monster2Y) { p1isFail = !p1isFail; p1score = p2score = 0; } } if (p1Y >= monster2Y - 25 && p1Y <= monster2Y + 25) { if (p1X == monster2X) { p1isFail = !p1isFail; p1score = p2score = 0; } } if (p2X >= monster2X - 25 && p2X <= monster2X + 25) { if (p2Y == monster2Y) { p2isFail = !p2isFail; p1score = p2score = 0; } } if (p2Y >= monster2Y - 25 && p2Y <= monster2Y + 25) { if (p2X == monster2X) { p2isFail = !p2isFail; p1score = p2score = 0; } } //怪物3死亡 if (p1X >= monster3X - 25 && p1X <= monster3X + 25) { if (p1Y == monster3Y) { p1isFail = !p1isFail; p1score = p2score = 0; } } if (p1Y >= monster3Y - 25 && p1Y <= monster3Y + 25) { if (p1X == monster3X) { p1isFail = !p1isFail; p1score = p2score = 0; } } if (p2X >= monster3X - 25 && p2X <= monster3X + 25) { if (p2Y == monster3Y) { p2isFail = !p2isFail; p1score = p2score = 0; } } if (p2Y >= monster3Y - 25 && p2Y <= monster3Y + 25) { if (p2X == monster3X) { p2isFail = !p2isFail; p1score = p2score = 0; } } //怪物4死亡 if (p1X >= monster4X - 25 && p1X <= monster4X + 25) { if (p1Y == monster4Y) { p1isFail = !p1isFail; p1score = p2score = 0; } } if (p1Y >= monster4Y - 25 && p1Y <= monster4Y + 25) { if (p1X == monster1X) { p1isFail = !p1isFail; p1score = p2score = 0; } } if (p2X >= monster4X - 25 && p2X <= monster4X + 25) { if (p2Y == monster4Y) { p2isFail = !p2isFail; p1score = p2score = 0; } } if (p2Y >= monster4Y - 25 && p2Y <= monster4Y + 25) { if (p2X == monster4X) { p2isFail = !p2isFail; p1score = p2score = 0; } } //怪物5死亡 if (p1X >= monster5X - 25 && p1X <= monster5X + 25) { if (p1Y == monster5Y) { p1isFail = !p1isFail; p1score = p2score = 0; } } if (p1Y >= monster5Y - 25 && p1Y <= monster5Y + 25) { if (p1X == monster5X) { p1isFail = !p1isFail; p1score = p2score = 0; } } if (p2X >= monster5X - 25 && p2X <= monster5X + 25) { if (p2Y == monster5Y) { p2isFail = !p2isFail; p1score = p2score = 0; } } if (p2Y >= monster5Y - 25 && p2Y <= monster5Y + 25) { if (p2X == monster5X) { p2isFail = !p2isFail; p1score = p2score = 0; } } //如果有玩家达到指定积分,判定获胜,游戏结束 if (p1score == 15) { p2isFail = !p2isFail; } if (p2score == 15) { p1isFail = !p1isFail; } repaint(); } timer.start(); } @Override public void keyTyped(KeyEvent e) {} @Override public void keyReleased(KeyEvent e) {} }
游戏规则(使用弹窗)部分:
package 代码部分;
import javax.swing.*; import java.awt.*; public class TestGameRule extends JDialog { private int num = 1; public TestGameRule() { TextArea textArea = new TextArea(20, 10); textArea.setText("游戏中有五个怪物随机移动,碰到怪物算死亡\\\n游戏中有随机出现的苹果,碰到一个苹果加一分,\\\n先达到十五分或者对手死亡算游戏胜利!"); JScrollPane jScrollPane = new JScrollPane(textArea); this.add(jScrollPane); this.setBounds(200, 200, 400, 400); this.setVisible(true); textArea.setEditable(false); setResizable(false); textArea.setBackground(Color.PINK); } }
图片素材:
package 代码部分;
import javax.swing.*; import java.net.URL; public class TestGameData { public static URL headerurl = TestGameData.class.getResource("/图片素材/header.jpg"); public static URL p1player1url = TestGameData.class.getResource("/图片素材/1.jpg"); public static URL p2player2url = TestGameData.class.getResource("/图片素材/2.jpg"); public static URL appleurl = TestGameData.class.getResource("/图片素材/apple.jpg"); public static URL monsterurl = TestGameData.class.getResource("/图片素材/monster.jpg"); public static ImageIcon p1player1 = new ImageIcon(p1player1url); public static ImageIcon p2player1 = new ImageIcon(p2player2url); public static ImageIcon header = new ImageIcon(headerurl); public static ImageIcon apple = new ImageIcon(appleurl); public static ImageIcon monster = new ImageIcon(monsterurl); }
主函数
package 代码部分;
import javax.swing.*; public class TestStartGame { public static void main(String[] args) { //制作窗口 JFrame jFrame = new JFrame("2D对战小游戏"); jFrame.setBounds(10, 10, 790, 660); jFrame.setResizable(false); jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //添加游戏面板 jFrame.add(new TestGamePanel()); //设置可见 jFrame.setVisible(true); } }
实现效果:
其实要用java做出一个游戏出来还是需要花些时间的,但是这里边逻辑思维是很重要的,只有逻辑清晰,那么时间长些也无所谓!最后大家如果想要了解更多java实例知识,敬请关注奇Q工具网。
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