Java如何写游戏脚本?java写游戏脚本教程之java实现纸牌游戏

Java是现在比较流行的开发语言,很多软件应用都可以使用java开发出来,当然我们也可以使用java开发游戏,那Java如何写游戏脚本?下面来我们就来给大家讲解一下java写游戏脚本教程之java实现纸牌游戏。

java写游戏脚本教程.jpg

1、实现要求(游戏规则)

有一副扑克54张(同现实接触的纸牌一致),玩家两名,洗牌后随机从任何一个玩家开始发牌,每人获得27张后停顿30秒,然后正式开始游戏,两名玩家逐个出牌(每张牌都是随机抽取),第一局随机决定谁先出,第二局开始,谁的牌大(按照大小规则)谁先出。如果玩家A大,那么将玩家B的牌拿到玩家A的纸牌中,30s后哪个玩家的牌多,谁就获胜!!

2、代码实现

实体类

扑克牌

public class Card
{
    private String rank;
    private String color;
    public Card(String rank, String color)
    {
        this.rank = rank;
        this.color = color;
    }
    public Card()
    {}
    public String getRank()
    {
        return rank;
    }
    public void setRank(String rank)
    {
        this.rank = rank;
    }
    public String getColor()
    {
        return color;
    }
    public void setColor(String color)
    {
        this.color = color;
    }
    @Override
    public String toString()
    {
        return "Card{" +
            "rank='" + rank + '\'' +
            ", color='" + color + '\'' +
            '}';
    }
}

玩家

public class Player
{
    private String name;
    List < Card > handCards = new ArrayList < Card > ();
    public Player(String name, List < Card > handCards)
    {
        this.name = name;
        this.handCards = handCards;
    }
    public String getName()
    {
        return name;
    }
    public void setName(String name)
    {
        this.name = name;
    }
    public List < Card > getHandCards()
    {
        return handCards;
    }
    public void setHandCards(Card card)
    {
        this.handCards = handCards;
    }
}

创建扑克类

//创建一副扑克牌
public class Poke
{
    //扑克集合
    private List < Card > pokeList = new ArrayList < > ();
    //扑克牌的值
    private int value;
    //创建一副扑克牌
    public Poke()
    {
        String[] rank = {
            "2"
            , "3"
            , "4"
            , "5"
            , "6"
            , "7"
            , "8"
            , "9"
            , "10"
            , "J"
            , "Q"
            , "K"
            , "A"
        };
        String[] color = {
            "黑桃"
            , "红桃"
            , "方块"
            , "梅花"
        };
        System.out.println("--------创建一副扑克牌--------");
        for (int i = 0; i < rank.length; i++)
        {
            for (int j = 0; j < color.length; j++)
            {
                pokeList.add(new Card(rank[i], color[j]));
            }
        }
        pokeList.add(new Card("red_joke", ""));
        pokeList.add(new Card("black_joke", ""));
        //打乱顺序
        Collections.shuffle(pokeList);
    }
    //拿到一张牌
    public List < Card > getCard()
    {
        return pokeList;
    }
    //给扑克牌排大小
    public int getValue(Card card)
    {
        String[] rank = {
            "2"
            , "3"
            , "4"
            , "5"
            , "6"
            , "7"
            , "8"
            , "9"
            , "10"
            , "J"
            , "Q"
            , "K"
            , "A"
        };
        String[] color = {
            "黑桃"
            , "红桃"
            , "方块"
            , "梅花"
        };
        for (int i = 0; i < rank.length; i++)
        {
            if (card.getRank()
                .equals(rank[i]))
            {
                value = i * 10;
            }
        }
        for (int i = 0; i < color.length; i++)
        {
            if (card.getColor()
                .equals(color[i]))
            {
                value += i;
            }
        }
        return value;
    }
}

主函数

public class Main
{
    public static void main(String[] args) throws InterruptedException
    {
        //游戏加载界面
        System.out.println("--------欢迎来到纸牌游戏--------");
        System.out.println("------------游戏规则------------");
        System.out.println("共54张牌,两名玩家随机得到27张," + "\n" +
            "停顿30s后,开启第一局随机一名" + "\n" +
            "玩家先出牌,第二局开启,谁的" + "\n" +
            "牌大谁先出,每一局中牌大的人" + "\n" +
            "赢得牌小的人的牌!30s后谁的" + "\n" +
            "牌多谁就获胜!!");
        System.out.println("-------------------------------");
        System.out.println("-------------------------------");
        Thread.sleep(2000);
        //创建游戏角色
        List < Card > p1HandCard = new ArrayList < > ();
        List < Card > p2HandCard = new ArrayList < > ();
        Player p1 = new Player("王姐", p1HandCard);
        System.out.println("p1玩家:" + p1.getName() + "加载成功!!");
        Player p2 = new Player("三哥", p2HandCard);
        System.out.println("p2玩家:" + p2.getName() + "加载成功!!");
        System.out.println("-------------------------------");
        System.out.println("-------------------------------");
        Thread.sleep(2000);
        //创建一副扑克牌
        Poke poke = new Poke();
        System.out.println("--------美女荷官正在洗牌--------");
        System.out.println("洗牌完成!!");
        System.out.println("-------------------------------");
        System.out.println("-------------------------------");
        Thread.sleep(2000);
        //发牌
        System.out.println("--------美女荷官正在发牌--------");
        int count = 0;
        for (int i = 0; i < 27; i++)
        {
            //            Thread.sleep(500);
            for (int j = 0; j < 2; j++)
            {
                if (j == 0)
                {
                    p1HandCard.add(poke.getCard()
                        .get(count));
                    System.out.println(p1.getName() + "拿到" + poke.getCard()
                        .get(count)
                        .getColor() + poke.getCard()
                        .get(count)
                        .getRank());
                }
                else
                {
                    p2HandCard.add(poke.getCard()
                        .get(count));
                    System.out.println(p2.getName() + "拿到" + poke.getCard()
                        .get(count)
                        .getColor() + poke.getCard()
                        .get(count)
                        .getRank());
                }
                count++;
            }
        }
        System.out.println("发牌完成!!30s后开始游戏!!!");
        System.out.println("-------------------------------");
        System.out.println("-------------------------------");
        for (int i = 30; i > 0; i--)
        {
            //            Thread.sleep(1000);
            System.out.println(i);
        }
        //游戏开始,双方出牌
        Long t1 = System.currentTimeMillis();
        int value1;
        int value2;
        //第一局
        int random1 = new Random()
            .nextInt(p1.getHandCards()
                .size());
        int random2 = new Random()
            .nextInt(p2.getHandCards()
                .size());
        value1 = poke.getValue(p1.getHandCards()
            .get(random1));
        System.out.println(p1.getName() + "出了一张:" + p1.getHandCards()
            .get(random1)
            .getColor() + p1.getHandCards()
            .get(random1)
            .getRank());
        value2 = poke.getValue(p2.getHandCards()
            .get(random2));
        System.out.println(p2.getName() + "出了一张:" + p2.getHandCards()
            .get(random2)
            .getColor() + p2.getHandCards()
            .get(random2)
            .getRank());
        if (value1 > value2)
        {
            p1HandCard.add(p2.getHandCards()
                .get(random2));
            p2.getHandCards()
                .remove(random2);
            System.out.println(p1.getName() + "得到一张牌,现在共有:" + p1.getHandCards()
                .size() + "张");
        }
        else
        {
            p2HandCard.add(p1.getHandCards()
                .get(random1));
            p1.getHandCards()
                .remove(random1);
            System.out.println(p2.getName() + "得到一张牌,现在共有:" + p2.getHandCards()
                .size() + "张");
        }
        while (true)
        {
            //设置30后游戏结束
            Long t2 = System.currentTimeMillis();
            if (t2 - t1 > 30 * 1000)
            {
                break;
            }
            else
            {
                Thread.sleep(1000);
                int random3 = new Random()
                    .nextInt(p1.getHandCards()
                        .size());
                int random4 = new Random()
                    .nextInt(p2.getHandCards()
                        .size());
                value1 = poke.getValue(p1.getHandCards()
                    .get(random3));
                System.out.println(p1.getName() + "出了一张:" + p1.getHandCards()
                    .get(random3)
                    .getColor() + p1.getHandCards()
                    .get(random3)
                    .getRank());
                value2 = poke.getValue(p2.getHandCards()
                    .get(random4));
                System.out.println(p2.getName() + "出了一张:" + p2.getHandCards()
                    .get(random4)
                    .getColor() + p2.getHandCards()
                    .get(random4)
                    .getRank());
                if (value1 > value2)
                {
                    p1HandCard.add(p2.getHandCards()
                        .get(random2));
                    p2.getHandCards()
                        .remove(random2);
                    System.out.println(p1.getName() + "得到一张牌,现在共有:" + p1.getHandCards()
                        .size() + "张");
                }
                else
                {
                    p2HandCard.add(p1.getHandCards()
                        .get(random1));
                    p1.getHandCards()
                        .remove(random1);
                    System.out.println(p2.getName() + "得到一张牌,现在共有:" + p2.getHandCards()
                        .size() + "张");
                }
                if (p1.getHandCards()
                    .size() == 0)
                {
                    System.out.println(p2.getName() + "获胜!!");
                    break;
                }
                if (p2.getHandCards()
                    .size() == 0)
                {
                    System.out.println(p1.getName() + "获胜!!");
                    break;
                }
            }
        }
        if (p1.getHandCards()
            .size() > p2.getHandCards()
            .size())
        {
            System.out.println(p1.getName() + "获胜!!");
        }
        else if (p1.getHandCards()
            .size() < p2.getHandCards()
            .size())
        {
            System.out.println(p2.getName() + "获胜!!");
        }
        else
        {
            System.out.println("平局!!皆大欢喜!!!");
        }
    }
}

项目优化后:

实体类

扑克牌

public class Card
{
    private String rank;
    private String color;
    public Card(String rank, String color)
    {
        this.rank = rank;
        this.color = color;
    }
    public Card()
    {}
    public String getRank()
    {
        return rank;
    }
    public void setRank(String rank)
    {
        this.rank = rank;
    }
    public String getColor()
    {
        return color;
    }
    public void setColor(String color)
    {
        this.color = color;
    }
    @Override
    public String toString()
    {
        return "Card{" +
            "rank='" + rank + '\'' +
            ", color='" + color + '\'' +
            '}';
    }
}

玩家

public class Player
{
    private String name;
    List < Card > handCards = new ArrayList < Card > ();
    public Player(String name, List < Card > handCards)
    {
        this.name = name;
        this.handCards = handCards;
    }
    public String getName()
    {
        return name;
    }
    public void setName(String name)
    {
        this.name = name;
    }
    public List < Card > getHandCards()
    {
        return handCards;
    }
    public void setHandCards(Card card)
    {
        this.handCards = handCards;
    }
}

创建扑克牌类

//创建一副扑克牌
public class Poke
{
    //扑克集合
    private List < Card > pokeList = new ArrayList < > ();
    //扑克牌的值
    private int value;
    //创建一副扑克牌
    public Poke()
    {
        String[] rank = {
            "2"
            , "3"
            , "4"
            , "5"
            , "6"
            , "7"
            , "8"
            , "9"
            , "10"
            , "J"
            , "Q"
            , "K"
            , "A"
        };
        String[] color = {
            "黑桃"
            , "红桃"
            , "方块"
            , "梅花"
        };
        System.out.println("--------创建一副扑克牌--------");
        for (int i = 0; i < rank.length; i++)
        {
            for (int j = 0; j < color.length; j++)
            {
                pokeList.add(new Card(rank[i], color[j]));
            }
        }
        pokeList.add(new Card("red_joke", ""));
        pokeList.add(new Card("black_joke", ""));
        //打乱顺序
        Collections.shuffle(pokeList);
    }
    //拿到一张牌
    public List < Card > getCard()
    {
        return pokeList;
    }
    //给扑克牌排大小
    public int getValue(Card card)
    {
        String[] rank = {
            "2"
            , "3"
            , "4"
            , "5"
            , "6"
            , "7"
            , "8"
            , "9"
            , "10"
            , "J"
            , "Q"
            , "K"
            , "A"
        };
        String[] color = {
            "黑桃"
            , "红桃"
            , "方块"
            , "梅花"
        };
        for (int i = 0; i < rank.length; i++)
        {
            if (card.getRank()
                .equals(rank[i]))
            {
                value = i * 10;
            }
        }
        for (int i = 0; i < color.length; i++)
        {
            if (card.getColor()
                .equals(color[i]))
            {
                value += i;
            }
        }
        return value;
    }
    //发牌
    public void DealCard(Poke poke, Player p1, Player p2, List < Card > p1HandCard, List < Card > p2HandCard)
    {
        System.out.println("--------美女荷官正在发牌--------");
        int count = 0;
        for (int i = 0; i < 27; i++)
        {
            //            Thread.sleep(500);
            for (int j = 0; j < 2; j++)
            {
                if (j == 0)
                {
                    p1HandCard.add(poke.getCard()
                        .get(count));
                    System.out.println(p1.getName() + "拿到" + poke.getCard()
                        .get(count)
                        .getColor() + poke.getCard()
                        .get(count)
                        .getRank());
                }
                else
                {
                    p2HandCard.add(poke.getCard()
                        .get(count));
                    System.out.println(p2.getName() + "拿到" + poke.getCard()
                        .get(count)
                        .getColor() + poke.getCard()
                        .get(count)
                        .getRank());
                }
                count++;
            }
        }
        System.out.println("发牌完成!!30s后开始游戏!!!");
        System.out.println("-------------------------------");
        System.out.println("-------------------------------");
        for (int i = 30; i > 0; i--)
        {
            Thread.sleep(1000);
            System.out.println(i);
        }
    }
}

主函数

public class Main
{
    public static void main(String[] args) throws InterruptedException
    {
        //游戏加载界面
        System.out.println("--------欢迎来到纸牌游戏--------");
        System.out.println("------------游戏规则------------");
        System.out.println("共54张牌,两名玩家随机得到27张," + "\n" +
            "停顿30s后,开启第一局随机一名" + "\n" +
            "玩家先出牌,第二局开启,谁的" + "\n" +
            "牌大谁先出,每一局中牌大的人" + "\n" +
            "赢得牌小的人的牌!30s后谁的" + "\n" +
            "牌多谁就获胜!!");
        System.out.println("-------------------------------");
        System.out.println("-------------------------------");
        Thread.sleep(2000);
        //创建游戏角色
        List < Card > p1HandCard = new ArrayList < > ();
        List < Card > p2HandCard = new ArrayList < > ();
        Player p1 = new Player("王姐", p1HandCard);
        System.out.println("p1玩家:" + p1.getName() + "加载成功!!");
        Player p2 = new Player("三哥", p2HandCard);
        System.out.println("p2玩家:" + p2.getName() + "加载成功!!");
        System.out.println("-------------------------------");
        System.out.println("-------------------------------");
        Thread.sleep(2000);
        //创建一副扑克牌
        Poke poke = new Poke();
        System.out.println("--------美女荷官正在洗牌--------");
        System.out.println("洗牌完成!!");
        System.out.println("-------------------------------");
        System.out.println("-------------------------------");
        Thread.sleep(2000);
        //发牌
        poke.DealCard(poke, p1, p2, p1HandCard, p2HandCard);
        //游戏开始,双方出牌
        new PlayGame(p1, p2, p1HandCard, p2HandCard, poke);
    }
}

这样我们就可以利用java实现纸牌游戏了,其实在开发游戏的时候,我们一开始就需要有清晰的逻辑思维,这样在开发中就会减少出错的机会!最后大家如果想要了解更多java实例知识,敬请关注奇Q工具网。

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